Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
When Vulkan first hit the scene back in 2015, it was all over the place in terms of hardware and software support. Now that more parties have begun implementing and using it, however, things are ...
Today’s release of Android Q Beta 1 marks a major milestone for Google as the new experimental operating system comes with support for ANGLE, or an “Almost Native Graphics Layer Engine” running on top ...
Vulkan is a new 3D graphics API from the makers of OpenGL. It’s an open standard that the developers at Khronos say will be more efficient than OpenGL, and it will also give developers more control ...
Google today announced at SIGGRAPH 2015 that it plans to bring Vulkan, a 3D rendering API, to Android. You can read more about the new API over the Android Developers blog, but here’s the gist: In ...
Google’s last big update to their 3D rendering engine, saw the inclusion of OpenGL ES 3.1 as part of Lollipop. Today Google has announced that Vulkan will now be an option for mobile games developers.
Google surprised us all in early March when it made available a developer preview of Android N well in advanced of its annual Google I/O conference. Today, Google announced that it has released ...
We may earn a commission when you click links to retailers and purchase goods. More info. In a blog post on the official Android Developers page, Google states, “Vulkan is being designed from the ...
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