German site Planet3DNow reports that an upcoming Kaveri Spectre desktop APU could have as many as 832 shaders and 13 compute units. If this were to be the case it would mean the best Kaveri APU has ...
Microsoft rolls out Shader Model 6.10 and AgilitySDK 1.720, adding AI-ready APIs and improved GPU performance to DirectX 12.
Jesse Natalie, Principal Software Engineer at Microsoft, is working on adding and improving D3D12 compute support in OpenGL through Mesa and hints that future enhancements are in the pipeline. In the ...
It’s been a long time coming, but finally some details about AMD’s latest GPU architecture are beginning to come through. While the cards themselves have not yet been released, and probably won’t for ...
Two days ago, Raja Koduri teased Intel's next-generation Xe-HGP gaming GPU running a new and, at the time, unreleased 3DMark Mesh Shader feature test. There was no information provided about the GPU, ...
Gigasoft Releases ProEssentials v10 with GPU Compute Shader Rendering, AI Code Validation Tool, and Published Five-Library WPF Chart Comparison Gigasoft, Inc. has released ProEssentials v10.0.0.20, ...
AMD's Vega GPU is just around the corner, and it's a much larger architectural upgrade than we expected. AMD divulged a bunch of new details about Vega at their Tech Summit last month, and while we ...
It's been a few years since Microsoft introduced DirectX 12, and there's a new set of console introductions coming this fall, so the time is ripe for the unveiling of a new DirectX version. Microsoft ...