There are few video game skills as memorable as Max Payne’s bullet time. The trick brought the thrill of 1999’s The Matrix to video games, letting players slow down time and send Max flying through ...
What makes a film a classic? In this video series, film scholar Bruce Isaacs looks at a classic film and analyses its brilliance. Most films represent the world as we know and perceive it. Even when ...
Daniel is a University of Louisville graduate with an English degree, a sizable collection of Blu-rays, books, records, and a love of hiking. On March 31st, 1999, we were first plugged into The Matrix ...
Liam Gaughan is a film and TV writer at Collider. He has been writing film reviews and news coverage for ten years. Between relentlessly adding new titles to his watchlist and attending as many ...
GameSpot may get a commission from retail offers. Given the virtual nature of the Matrix in the Matrix motion pictures, it almost seems natural that someone is creating an online role-playing game ...
To create those amazing bullet-time shots in The Matrix, the filmmakers used a bunch of cameras to simultaneously capture the action from all angles. But Google Engineer Ben Krasnow found an easier ...