In the past, when developers thought of embedded networking applications, they envisioned a multi-chip solution consisting of a Network/Host microcontroller (MCU) and a “MIPS”-intensive digital signal ...
The next step in the system level of the design described in Part 1, Part 2, Part 3 and Part 4 of this series is to map out the communications between the various tasks and peripherals in the system.
The problem with desynchronizing your code by moving parts of it into different tasks is that many of the resources your software wants to use—certain hardware, data structures in memory, files—can’t ...