Infinitesimals casts you as an alien creature, no taller than 2mm, cast adrift in an Earth-like countryside. Or perhaps it's one garden: a lawn looks like a forest at this scale, and the intimidating ...
Dr. Llŷr ap Cenydd is the developer of two well known Oculus Rift demos: Ocean Rift and (my personal favorite) Crashland. As an expert in procedural animation, Cenydd has imbued his creatures with ...
Blender’s motion graphics and procedural animation tools are giving artists new ways to design visuals, from video game concept art to cinematic product films. With features like Geometry Nodes, ...
Sony’s Magic Lab are set to demonstrate a new procedural animation system which it says allows VR characters found in VR to “imbue a sense of shared space with the player” with realistic eye, head and ...
A truly kick-ass videogame combines clever code, gorgeous graphics, and artful animation—plus thousands of hours of hard work. Researchers at Electronic Arts—the company behind FIFA, Madden, and other ...
Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
Jack Peachey is a features writer who's worked at Dualshockers and Game Rant. An animation nerd, his favourite games don't have a genre in common as much as they all have pretty pictures. When not ...
Korean developer NCSOFT has partnered with "real-time inverse kinematics" company IKinema to bring its technology to the developer's next game. IKinema's RunTime technology allows developers to ...
SideFX has announced the availability of the newest version of its 3D animations and visual effects software, Houdini 16. It brings improvements to character rigging, shading and more. Toronto-based ...