Nvidia's NTC works well, but only on its latest graphics cards ...
NVIDIA has developed a new compression algorithm for textures that looks very impressive. VideoCardz spotted the paper from NVIDIA, which is called 'Random-Access Neural Compression of Material ...
The GPU maker named after a Roman vengeance daemon, Nvidia has published a paper which details a new algorithm for texture compression which could reduce system requirements for future AAA titles. The ...
For as long as modern rendering has existed, textures have been the biggest VRAM hog in the room. You can optimize geometry, tweak lighting, and scale resolution, sure, but those high-resolution ...
At Siggraph 2023, NVIDIA announced its new AI-powered Neural Texture Compression (NTC) to reduce texture sizes without sacrificing detail. This would mean download and install sizes for games like ...
AMD is set to reveal a research paper about its technique for neural texture block compression at the Eurographics Symposium on Rendering (EGSR) next week. It sounds like some technobabble, but the ...
Now more than ever, the best graphics cards aren’t defined by their raw performance alone — they’re defined by their features. Nvidia has set the stage with DLSS, which now encompasses upscaling, ...
Something to look forward to: High-resolution textures are a primary factor behind the growing install sizes and VRAM usage in modern blockbuster games. Nvidia proposed a neural-network-based method ...
Nintendo has extended its licensing agreement with graphics chipset company S3 Graphics, for the firm's new S3 Texture Compression (S3TC) technology. Although better known for producing OEM graphics ...
It's still early, but 2023 looks like it'll be remembered as the year 8GB of GPU memory met a premature demise. Just last year, 8GB was fine for most games. But even now, we've already seen multiple ...
Ever since texture mapping took off back in the 1990s, texture access has been recognised as one of the most important consumers of memory bandwidth in graphics systems – to the point where the amount ...
. A small mention in the initial PSP specs about texture compression capabilities built into the upcoming Sony handheld's graphics chip has now come to mean bigger things, as S3 and Sony Computer ...