In the real world, you wouldn't want to carry a handheld controller all the time, or have menus constantly popping up in front of your face – so why put up with those things in VR worlds? With ...
A noncontact virtual reality (VR) human-machine interface (HMI) was developed by electret-based triboelectric sensor (ETS), which could accurately recognize threedimensional (3D) gestures and largely ...
How many products do you own that physically mark you for using them? If I wear my smartwatch too tight I’ll end the day with a huge circular imprint on my wrist from the Apple Watch’s bulbous sensor.
A groundbreaking development by City University of Hong Kong and other Chinese institutes is set to change the way we interact with immersive digital environments. The team, led by Professor Xinge Yu, ...
Once seen as a novelty, virtual reality (VR) technology has dramatically improved over the years and now is used widely in fields including health care, manufacturing and training. To improve VR ...
SteamVR 2.0 started in beta on September 25, 2023, so it's only been a month of testing before hitting its full release. The updated interface and full integration of Steam's robust chat system with ...
Meta is offering a $40 accessory for the Meta Quest 3 headset. The “open facial interface” for the Meta Quest 3 opens up the peripheral vision of the wearer. The Meta Connect 2024 conference was a ...
Rumor mill: Recent reports suggest that Valve may release upgraded versions of the Steam Controller and Index headset this year. If the latest information is accurate, the company is not looking to ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.
Once seen as a novelty, virtual reality (VR) technology has dramatically improved over the years and is now used widely in fields including health care, manufacturing and training. To improve VR ...