CSAA at 8xQ, Anisotropic Filtering at 16x. View Distance at 45 percent, and Parallax Occlusion Mapping turned off. Got it. But what exactly do you do with all of these options? What do they even mean?
Most objects in modern games cast shadows. The shadow quality setting determines the quality of shadows and the distance at which they’re rendered. Higher shadow quality settings will result in smooth ...
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