// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. // You can copy and use unmodified imgui_impl_* files in your project. See ...
"instruction": "I browsed a lot of interesting blog articles today. I hope to store these articles in my local designated folder just like zotero stores papers ...
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