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Horror Games Are Experiencing a 2026 Renaissance
If you have been waiting for the horror genre to deliver something fresh, 2026 is the year it finally shows up. From Phasmophobia's long-awaited full release and major engine upgrade to Little ...
Profitability timeline: Unity expects to achieve GAAP net income profitability by the fourth quarter of 2026, marking a clear endpoint for its turnaround plan. Q1 performance: Revenue rose 16.8% ...
Abstract: Real-time multiplayer functionality has become a critical component in mobile game design; however, developing responsive and synchronized gameplay under constrained network and hardware ...
Unity is allegedly introducing a new annual fee for its largest Enterprise users, requiring a "minimum commitment" of $250,000 to $2 million, depending on each game's revenue. It will reportedly be ...
Unity has struggled for the past few years. The video game engine developer is finally getting back on its feet. Unity set out to "reset" itself in early 2024. It got out of non-core businesses, laid ...
Alright, let’s talk about something that can make or break a fighting game: netcode. We’ve all been there, right? You’re in a high-stakes match, your fingers are flying, you’ve perfectly timed your ...
*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, the Dynamic Addressables Network Prefabs sample has remained at ...
SNK is adding rollback netcode to much-loved brawler The King of Fighters XIII, which should make for a smoother online experience. The catch is that the developer is essentially charging it for it, ...
The statement about the delay is rather short. It simply noted that Bushiroad and Eighting felt rollback netcode would be needed for the Hunter x Hunter Nen x Impact online matches. The goal is to ...
A fair amount of features matter in making appealing fighting games, such as a good roster, crossplay, and Rollback Netcode. This guide will break down the current state of MultiVersus Rollback ...
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