Preview of new companion app allows developers to run multiple agent sessions in parallel across multiple repos and iterate on human and agent reviews. Visual Studio Code 1.115, the latest release of ...
Resident Evil and The Evil Within creator Shinji Mikami's new studio, Unbound Inc., has joined Shift Up, the developer behind Stellar Blade and Goddess of Victory: Nikke. The two companies announced ...
Vibe coding has sparked a technological revolution, and has produced some of the fastest-growing products in the history of tech, including Claude Code, Codex, Lovable, and Replit. Vibe coding is the ...
In 2007, Yoran Heling, better known as Yorhel, started The Visual Novel Database after finding insufficient information about Ever 17: The Out of Infinity online. It has since grown into one of the ...
Yep, Dan Reynolds and his brother Mac Reynolds set up Night Street Games and are working on a fairly interesting title that I believe has the potential to not only be great, but quickly become a huge ...
NetEase Games will cut off funding to Toshihiro Nagoshi-led Nagoshi Studio in May as part of its efforts to shrink game development activities, a company spokesperson confirmed to Bloomberg. According ...
TiMi Montreal has been shuttered after five years, all without ever releasing a game. Founded by former Assassin’s Creed creative director Ashraf Ismail, the company was reportedly working on an ...
EXCLUSIVE: Netflix’s Monopoly bake-off has been completed and Studio Lambert has emerged victorious. The company behind Peacock hit The Traitors landed the right to produce a reality competition game ...
Tencent-backed TiMi Montreal is shutting down less than five years after opening and without ever shipping a game. It appears to be the latest casualty of Chinese publishers pulling back on investment ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Games industry veteran Jake Solomon has shared the first footage of ...
The cofounder of Spirit Crossing developer Spry Fox explains why the studio went back to being independent. The cofounder of Spirit Crossing developer Spry Fox explains why the studio went back to ...
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